bunpav

Text to 3D

A text to 3D model generator that skips the modeling software entirely

Describe an object — a prop, a creature, a weapon — and bunpav returns a textured, game-ready mesh with UVs already unwrapped. No box modeling, no retopology pass, no third render that ruins your evening.

text → 3dmesh_0117.glb

a rusted iron lantern with a cracked glass pane

verts 3,940 · tris 7,610UVs + texture attached

how it works

From prompt to importable mesh in four steps

1. Describe the object

Write what you need in plain language — "a battle-worn steel gauntlet with a cracked knuckle plate." Specific materials, wear, and silhouette cues produce cleaner results than vague prompts like "cool sword."

2. bunpav builds geometry, UVs, and texture

The generator produces a mesh with unwrapped UVs and a matching texture in one pass — you get back a real, editable asset, not a locked preview render.

3. Check the mesh before you commit

Look at poly count, UV seams, and pivot placement. Most first-pass results are usable as-is for props; hero characters may need a manual touch-up on hands, joints, or fine details.

4. Export and drop it into your engine

Pick GLB, FBX, OBJ, USDZ, or STL. GLB is the safest default for Unity, Unreal, and Blender; USDZ is for Apple AR Quick Look; STL is for 3D printing.

who it's for

Built for teams that need an asset, not a modeling career

Game jams

Generate a batch of props and enemies in the first few hours instead of spending your whole weekend modeling a barrel.

Prop and prototype libraries

Fill out a greybox level with real, textured geometry before you commit art budget to hero assets.

Concept iteration

Test five variations of a weapon or creature silhouette in the time it would take to block out one in a DCC tool.

pricing

Buy credits once, generate whenever

No subscription — spend credits per generation, starting at 9 dollars for 100 credits.

Prompt-to-mesh output includes UVs and a texture on every generation. Auto-rig is available for humanoid and creature meshes, and every model exports to GLB, FBX, OBJ, USDZ, or STL.

faq

Questions, answered

How does text-to-3D generation actually work?

You describe an object in plain language and bunpav generates a mesh with UVs and a texture that matches the description — a single pass that would otherwise mean modeling, unwrapping, and texturing by hand. The output is a standard, editable mesh, not a locked file or a render.

What makes a good text-to-3D prompt?

Name the object, its material, and specific wear or detail — "a rusted iron lantern with a cracked glass pane" outperforms "old lantern." Concrete nouns and materials give the generator more to work with than mood words like "epic" or "cool."

Can I use a text-to-3D model in a commercial game?

Yes. Models you generate on a paid credit balance are yours to use in commercial projects, including shipped games and sold assets.

What file formats does the text-to-3D generator export?

GLB, FBX, OBJ, USDZ, and STL — covering Unity and Unreal, Blender and Maya, Apple AR previews, and 3D printing.

Does a generated model need cleanup before it's game-ready?

Most props are usable straight out of export. Characters with fine joints, hands, or mechanical hinges benefit from a manual pass — treat the first result as a strong first draft, not always a final asset.

go deeper

Related reading

launching soon

Type your first prompt before the public launch