Low-poly generator
A low-poly 3D model generator built for triangle budgets, not just pretty renders
Ask for it low poly and bunpav biases the mesh and texture toward faceted, lightweight geometry — the kind that actually holds frame rate on mobile and VR.
why it matters
Why triangle count is a design decision, not an afterthought
Frame budget
Mobile and VR both live or die on draw calls and triangle count. A dense sculpted mesh that looks great in a portfolio render can tank frame rate on a phone GPU or a standalone headset.
LOD-friendly by default
A lower base triangle count means less work building LOD chains — you're not decimating a million-triangle mesh down through three or four levels before it's usable at a distance.
Consistent art direction
Low-poly isn't just a performance choice — flat-shaded, faceted geometry is a deliberate style. Getting the poly budget right is part of getting the look right.
how it works
Getting a lean mesh out the first time
1. Set the poly budget in your prompt
Mention "low poly" or "flat-shaded" directly, plus the object — bunpav biases geometry and texture generation toward a lighter, faceted result instead of dense sculpted detail.
2. Generate and inspect the triangle count
Check the vertex/triangle readout before export. If a result comes back denser than you need, a quick decimate pass in Blender gets it the rest of the way.
3. Batch a consistent prop set
Generate several objects with the same "low poly" language in the prompt to keep triangle density and shading style consistent across a scene.
4. Export lean
GLB keeps file size small for mobile and web builds; FBX or OBJ if your engine's importer expects them. Auto-rig still applies if the low-poly asset is a character.
pricing
Same credit system, lighter output
No subscription — starting at 9 dollars for 100 credits. A low-poly generation costs the same as any other — the triangle budget is a prompt choice, not a pricing tier.
faq
Questions, answered
How do I generate a low-poly 3D model with AI?
Include "low poly" or "flat-shaded" in your text prompt alongside the object description, or reference a low-poly source image for image-to-3D. bunpav biases both the geometry and texture toward a lighter, faceted result instead of dense sculpted detail.
What triangle count counts as low poly?
There's no universal cutoff — mobile characters often land in the low thousands of triangles, while a low-poly prop for a stylized PC game might run higher. Check the vertex/triangle readout on each generation and decimate further if your target platform needs it.
Is low poly just for performance, or is it a style?
Both. Low poly began as a performance necessity on early 3D hardware and became a deliberate faceted, flat-shaded aesthetic in its own right — plenty of high-end games use it as an art direction choice, not just a budget constraint.
Can I still auto-rig a low-poly character?
Yes — auto-rig applies to any humanoid or creature mesh bunpav generates, regardless of triangle density.
What formats work best for low-poly mobile games?
GLB keeps file size down for mobile and web builds. FBX or OBJ work if your engine's importer expects them, and USDZ covers Apple AR Quick Look previews.
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