Audio Lab · live beta

Generate game audio and SFX from a text prompt

Create impacts, UI cues, Foley, machinery, creatures, and loopable ambience with precise timing and prompt controls. Preview the result and download it as an MP3.

SFXFOLEYAMBIENCELOOPSMP3
audio_lab / generating2.0 seconds

Heavy sci-fi door locking with a hydraulic hiss and metallic clunk, no music

format

MP3 44.1 kHz

model

Sound v2

cost

2 credits

how it works

From a sound-design brief to an importable game asset

Describe the cue

Write the action, material, perspective, mood, and anything the generation should exclude, such as speech or music.

Set timing and adherence

Choose 0.5–30 seconds and control how literally the model follows your sound-design prompt.

Make it loop cleanly

Enable seamless looping for rain, engines, room tone, magical fields, and other continuous ambience.

Preview and download

Listen in the browser, then download a 44.1 kHz MP3 ready to organize inside your game project.

real audio lab screenshots

Actual SFX and seamless-loop configurations

These WebP captures come from the real Audio Lab interface. The general workspace shows a sci-fi door SFX brief, the close-up maps its controls, and the third capture shows an honest short instrumental loop configuration with seamless mode enabled.

Audio Lab workspace with a sound-effect prompt, duration and adherence controls, seamless-loop option, generated-audio panel, and prompt starters

The complete Audio Lab workspace

A real capture of the live beta: art-direct the cue on the left, then preview and download the generated result on the right.

Close-up of Audio Lab sound prompt, duration slider, prompt adherence slider, seamless-loop toggle, and two-credit generate button

Prompt, timing, adherence, and looping

The close-up maps each control to the generation brief: exact cue language, 0.5–30 second timing, literalness, and seamless ambience loops.

Audio Lab configured for a 12-second seamless fantasy exploration loop with plucked strings, hand percussion, 70 percent prompt adherence, and loop mode enabled

A short seamless music-loop brief

A real Audio Lab configuration for a compact instrumental exploration loop. It demonstrates loop mode and musical art direction without claiming full-song or multitrack composition.

audio asset coverage

One generator for the small audio files a game needs everywhere

Audio Lab is the broad feature: game SFX generation, reusable audio assets, ambience, and short music-loop generation all share the same prompt, timing, adherence, preview, and download workflow.

One-shot SFX

Impacts, pickups, weapons, doors, explosions, and reward cues with a defined start and finish.

UI audio

Clicks, confirms, warnings, hover cues, inventory sounds, and short menu transitions.

Foley and movement

Footsteps, cloth, armor, object handling, surface contact, and character movement details.

Creature and machine sounds

Roars, breaths, servo motion, engines, hydraulics, drones, and mechanical loops.

Environmental ambience

Rain, wind, crowds, forests, rooms, traffic, machinery, and other seamless world beds.

Short musical loops

Compact instrumental textures and stingers for exploration, tension, menus, or transitions—not full arranged songs.

browser workflow

Fast iteration in Audio Lab

Best for one-off cues and art direction: prompt, generate, audition, revise, and download without handling provider credentials. Each requested second costs one bunpav credit.

Generate a sound

script workflow

Batch generation for manifests

Best for a named cue list: run the dependency-free Python helper with your own ElevenLabs key, explicit duration, output path, and optional loop flag.

python3 scripts/generate-game-audio.py \ --prompt "short metal inventory click" \ --duration 0.8 --output inventory-click.mp3

Gameplay feedback

Impacts, pickups, doors, weapons, footsteps, UI confirms, warnings, and short reward cues that make interactions readable.

World ambience

Loopable weather, traffic, forest, machinery, dungeon, crowd, and environmental beds without digging through stock libraries.

Game jams and prototypes

Replace placeholder beeps with art-directed audio while the mechanic is still changing and the final sound budget is not locked.

Provider failures do not cost bunpav credits

Credits are reserved before a paid request so generation cannot exceed your balance. If ElevenLabs times out or rejects the request, the full reservation is returned to your ledger automatically.

faq

Game audio generation questions

How much does each game sound effect cost?

Audio Lab charges one bunpav credit per requested second, rounded up. A 2-second impact costs 2 credits and a 10-second ambience costs 10 credits. Credits are reserved before generation and automatically refunded if the provider fails.

What audio format does the generator return?

It returns an MP3 at 44.1 kHz and 128 kbps. You can use that directly in most engines or convert it to WAV, OGG, or another project-specific format in your normal audio pipeline.

Can it create seamless looping ambience?

Yes. Enable the seamless-loop option for continuous sounds such as rain, engines, wind, crowds, magical fields, or room tone. Looping uses ElevenLabs' second-generation text-to-sound model.

Can Audio Lab generate game music loops as well as SFX?

Audio Lab can be prompted for short instrumental textures, stingers, and seamless gameplay loops in addition to sound effects and ambience. It is not a voice-cloning tool or a full multitrack song arranger, so treat it as a source for compact in-game audio assets rather than an entire composed soundtrack.

Can I automate game SFX generation with a script?

Yes. The same request format works from Python for batch pipelines and manifests. bunpav includes a dependency-free Python helper for local generation, while the browser Audio Lab handles authentication, credits, preview, and download for individual cues.

go deeper

Related reading and tools

Give the game a sound before the placeholder beep becomes permanent

Open Audio Lab